Cosmic Encounter |
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| Game System |
Game Master |
# of Players | Length of Game | Player Rules Knowledge |
| Cosmic
Encounter |
Jefferson
Krogh |
6 |
4 hours |
Beginners
Welcome |
| Description |
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| The
classic game of galactic confrontation. Each alien has a unique
power, while Destiny itself ensures that alliances and fortunes shift
on the turn of a card. Light-hearted and unpredictable, Cosmic
Encounter is a classic game that has won fans for decades. We'll
use the current FFG edition with all current expansions. Each
game lasts 60-90 minutes, so we'll have time for multiple rounds. |
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Another Horrible Day |
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| Game System |
Game Master |
# of Players | Length of Game | Player Rules Knowledge |
| Fiasco/Fate
modified |
Ken Rinehart |
8 |
6 hours |
Beginners
Welcome |
| Description |
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| In a
world similar to that in Blade Runner a group of mercenaries called the
Black Dogs who guarantee results are asked to find a missing 12 year
old girl. Adult themes. Some elements of horror in a future LA racked
by dissension, business as power centers, and political bribery.
Cyberpunk Genre. |
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Fall of Tarkine
|
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| Game System |
Game Master |
# of Players |
Length of
Game |
Player Rules Knowledge |
| Striker |
Kris Miller |
6 |
6 hours |
Useful |
| Description |
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| The IoTA rebels have been succeeding in their campaign to overthrow the Tarkine government. Now they are advancing on the planetary capitol but the fate of the planet is still in the balance. Rules will be taught and each player will play a platoon of troops. | ||||
Comes the Darkness
|
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| Game System |
Game Master |
# of Players |
Length of
Game |
Player Rules Knowledge |
| Mongoose
Traveller |
Ken
Moscardini |
8 |
8 hours |
Beginners
Welcome |
| Description |
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|
Fatal Drive error. Misjump. Fire in engineering, we are adrift, we are adrift. Lost and needing parts the crew of the Free Trader Behemoth finds itself in the darkness between the stars. Long range sensors show another ship adrift, an Early Stellar vessel, one of the long range exploration ships with crews in hibernation. Taking the ships boat they set out with the hope to salvage parts to allow for their escape. And in this vast darkness, something awakens. |
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Contagion |
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| Game System |
Game Master |
# of Players |
Length of
Game |
Player Rules Knowledge |
| GURPS Prime
Directive 4th edition |
Tom Vallejos |
8 |
8 hours |
Beginners
Welcome |
| Description |
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| Your
ship has finished another patrol when communications receives a
priority message from Star Fleet Command. „You are ordered to divert to Dvorak Advance Research station at once. All contact has been lost. Investigate and report the situation. <signed> Quincannon, N T Fleet Captain, commanding‰ „If it's bad Star Fleet Command sends a heavy cruiser. If it's really bad, they sends a deadnought. If they have no idea what's going on they send a Frigate. And that's us.‰ --- Lieutenant Commander Constance Yablonski, Chief Engineer, USS MCCLUSKY NCC-342 Be part of the crew of USS MCCLUSKY as they investigate the unknown in the "Star Fleet Universe |
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Friends, OGREs, Countrymen! |
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| Game System |
Game Master |
# of Players |
Length of
Game |
Player Rules Knowledge |
| OGRE
Miniatures |
Jim Kundert |
8 |
6 hours |
Beginners
Welcome |
| Description |
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| Relive
the Siege of Concord (yes, that Concord) from the safety of your own
command bunker, direct (or try to stop) giant cybertanks with nuclear
weapons, and just generally have a blast in this 1:300 SF Miniatures
game by Steve Jackson Games. |
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Phaser Lock |
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| Game System |
Game Master |
# of Players |
Length of
Game |
Player Rules Knowledge |
| Star Trek
Miniature Game |
Dan
Rygasewicz |
12 |
4 hours |
Beginners
Welcome |
| Description |
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| Star
Trek ship to ship combat using Micro Machine Star Trek Miniatures. This
is a very simplistic set of rules. It can be found online in a Yahoo
Chat group Phaser Lock. Command 1-2 Star Ships from the old TV series.
The way this game can be learned and played people can join the game in
progress as reinforcements. |
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Action on Hofud |
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| Game System |
Game Master |
# of Players | Length of Game | Player Rules Knowledge |
| Stargrunt II |
Glenn Goffin |
6 |
6 hours |
Useful |
| Description |
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| The
Sword Worlds Civil War continues. Hofud's people have just overthrown
their pro-Gram government and joined the Sacnoth side. Hofud popular
militia and Sacnoth regular army units search for Gram loyalist forces
to disarm or destroy. Gram personnel, meanwhile, have their own
plan to execute. This will be game of cats-and-mice around a remote
SuSAG pharmaceutical processing facility. This scenario follows
the events of "Save the King! / Kill the King", played at Kublacon 2006. |
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Schedule is subject
to change.
Gaming rooms
open at 6:00 pm Friday and 8:00 am Saturday-Sunday so that the game
masters can set up their game before start time.