Events


CelestiCon Events:

Cosmic Encounter

Game System
Game Master
# of Players Length of Game Player Rules Knowledge
Cosmic Encounter
Jefferson Krogh
6
4 hours
Beginners Welcome
Description
The classic game of galactic confrontation.  Each alien has a unique power, while Destiny itself ensures that alliances and fortunes shift on the turn of a card.  Light-hearted and unpredictable, Cosmic Encounter is a classic game that has won fans for decades.  We'll use the current FFG edition with all current expansions.  Each game lasts 60-90 minutes, so we'll have time for multiple rounds.

Another Horrible Day

Game System
Game Master
# of Players Length of Game Player Rules Knowledge
Fiasco/Fate modified
Ken Rinehart
8
6 hours
Beginners Welcome
Description
In a world similar to that in Blade Runner a group of mercenaries called the Black Dogs who guarantee results are asked to find a missing 12 year old girl. Adult themes. Some elements of horror in a future LA racked by dissension, business as power centers, and political bribery. Cyberpunk Genre.

Fall of Tarkine

Game System
Game Master
# of Players
Length of Game
Player Rules Knowledge
Striker
Kris Miller
6
6 hours
Useful
Description
The IoTA rebels have been succeeding in their campaign to overthrow the Tarkine government.  Now they are advancing on the planetary capitol but the fate of the planet is still in the balance.  Rules will be taught and each player will play a platoon of troops.

Comes the Darkness

Game System
Game Master
# of Players
Length of Game
Player Rules Knowledge
Mongoose Traveller
Ken Moscardini
8
8 hours
Beginners Welcome
Description

Fatal Drive error. Misjump. Fire in engineering, we are adrift, we are adrift.

Lost and needing parts the crew of the Free Trader Behemoth finds itself in the darkness between the stars. Long range sensors show another ship adrift, an Early Stellar vessel, one of the long range exploration ships with crews in hibernation. Taking the ships boat they set out with the hope to salvage parts to allow for their escape. And in this vast darkness, something awakens.


Contagion

Game System
Game Master
# of Players
Length of Game
Player Rules Knowledge
GURPS Prime Directive 4th edition
Tom Vallejos
8
8 hours
Beginners Welcome
Description
Your ship has finished another patrol when communications receives a priority message from Star Fleet Command.

„You are ordered to divert to Dvorak Advance Research station at once. All contact has been lost. Investigate and report the situation.

<signed>

Quincannon, N T
Fleet Captain, commanding‰

„If it's bad Star Fleet Command sends a heavy cruiser. If it's really bad, they sends a deadnought. If they have no idea what's going on they send a Frigate. And that's us.‰
--- Lieutenant Commander Constance Yablonski,
Chief Engineer, USS MCCLUSKY NCC-342

Be part of the crew of USS MCCLUSKY as they investigate the unknown in the "Star Fleet Universe

Friends, OGREs, Countrymen!

Game System
Game Master
# of Players
Length of Game
Player Rules Knowledge
OGRE Miniatures
Jim Kundert
8
6 hours
Beginners Welcome
Description
Relive the Siege of Concord (yes, that Concord) from the safety of your own command bunker, direct (or try to stop) giant cybertanks with nuclear weapons, and just generally have a blast in this 1:300 SF Miniatures game by Steve Jackson Games.

Phaser Lock

Game System
Game Master
# of Players
Length of Game
Player Rules Knowledge
Star Trek Miniature Game
Dan Rygasewicz
12
4 hours
Beginners Welcome
Description
Star Trek ship to ship combat using Micro Machine Star Trek Miniatures. This is a very simplistic set of rules. It can be found online in a Yahoo Chat group Phaser Lock. Command 1-2 Star Ships from the old TV series. The way this game can be learned and played people can join the game in progress as reinforcements.

Ground Zero Games - West Coast Con Events:

Action on Hofud

Game System
Game Master
# of Players Length of Game Player Rules Knowledge
Stargrunt II
Glenn Goffin
6
6 hours
Useful
Description
The Sword Worlds Civil War continues. Hofud's people have just overthrown their pro-Gram government and joined the Sacnoth side. Hofud popular militia and Sacnoth regular army units search for Gram loyalist forces to disarm or destroy.  Gram personnel, meanwhile, have their own plan to execute. This will be game of cats-and-mice around a remote SuSAG pharmaceutical processing facility.  This scenario follows the events of "Save the King! / Kill the King", played at Kublacon 2006.

Event Schedule

Schedule is subject to change.

Events are listed as "Event Name (Game System) Start Time".  Some games will be long enough to run into the multiple sessions.

Gaming rooms open at 6:00 pm Friday and 8:00 am Saturday-Sunday so that the game masters can set up their game before start time.

Period:
Friday
Saturday Day
Saturday Evening
Sunday
Ground Zero Games Events
157-A
(GZG)




157-B
(GZG)




CelestiCon Events
156-A
(minis)




156-B
(minis)




152
(RPG/board)




154
(RPG/board)




159
(RPG/board)




160
(RPG/board)




161
(RPG/board)




162
(RPG/board)